Level Designer
Gearbox
Frisco
- Develop single player and cooperative levels based on existing game design documents, direction from project leadership, and collaboration with peers. This involves taking a design all the way from a paper design to a shipping product, iterating over time based on feedback, creative goals, and project deadlines.
- Prototype, iterate, and polish moment-to-moment gameplay while working with narrative designers, enemy designers, artists, and other disciplines to ensure quality combats and mission experiences for the final customers.
- Mentorship and sharing of expertise with junior level designers and other design staff. Ability to model a positive tone and work ethic to junior members of the team. Ability to provide and receive good feedback when iterating levels.
- Proven track record of building and shipping large level environments. Should include videos or screenshots of shipped levels, and any additional documentation showing design and iteration process.
- Understanding of modern level design practices, including layout, pacing, technical implementation, and above all else creating fun experiences for players.
- Strong eye towards aesthetics, with an ability to work hand-in-hand with art teams. Previous experience in an art role is a plus.
- Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
- Have shipped a AAA title, with a preference towards Unreal technology and first person shooters.
- Shipped games using Unreal 4 or 5 technology.
- Experience with the certification and shipping process on modern consoles.
- Experience working with large inter-disciplinary teams.
- Co-op and/or Online Multiplayer experience.
- Previous leadership experience.
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